using UnityEngine;
using System.Collections;

public class Skull1 : Item {

	public Skull1() {
		name = "Skull";
		description = 
		"To be, or not to be, aye there's the point,\n" +
		"To Die, to sleep, is that all? Aye all:\n" +
		"No, to sleep, to dream, aye marry there it goes,\n" +
		"For in that dream of death, when we awake,\n" +
		"And borne before an everlasting Judge,\n" +
		"From whence no passenger ever returned,\n" +
		"The undiscovered country, at whose sight\n" +
		"The happy smile, and the accursed damned.\n" +
		"But for this, the joyful hope of this,\n" +
		"Who'd bear the scorns and flattery of the world,\n" +
		"Scorned by the right rich, the rich cursed of the poor?\n" +
		"The widow being oppressed, the orphan wronged,\n" +
		"The taste of hunger, or a tyrant's reign,\n" +
		"And thousand more calamities besides,\n" +
		"To grunt and sweat under this wealthy life,\n" +
		"When that he may his full Quietus make,\n" +
		"With a bare bodkin, who would this endure,\n" +
		"But for a hope of something after death?\n" +
		"Which puzzles the brain, and doth confound the sense,\n" +
		"Which makes us rather bear those evils we have,\n" +
		"Than fly to others that we know not of.\n" +
		"Aye that, O this conscience makes cowards of us all,\n" +
		"Lady in thy orisons, be all my sins remembered";
	}
}
